TimelineObject
The return object when creating a new timeline.
timelineInfo
timelineInfo: TimelineInfo
Retrieves information about the timeline. Returns the same object that is passed to the update callback.
See: TimelineInfo
animationsInfo
animationsInfo: CallbackInfo
Retrieves information about all animations. Returns the same object that is passed to the the update callback.
See: AnimationInfo
play()
(startFrom?: number | PercentageString, playCount?: number) => void
Plays the timeline.
Accepts an optional startFrom parameter that can be a time in milliseconds or a percentage value.
Optionally, you can specify a playCount to seek to a specific repeat count.
startFrom The point to start from, specified as a time in milliseconds or a percentage value.
playCount The repeat count to seek to before playing.
timeline.play(); // Play from the starttimeline.play(500); // Play from 500 millisecondstimeline.play('50%'); // Play from 50% of the timeline durationtimeline.play('50%', 2); // Play from 50% of the timeline duration on the second repeatplayOneFrame()
playOneFrame: () => void
Plays only one frame of the timeline. If the timeline is already playing, this method does nothing.
timeline.seek('50%');timeline.playOneFrame();pause()
pause: () => void
Pauses the timeline. If the timeline is already paused, it remains paused. If the timeline is not playing, it will not be paused.
resume()
resume: () => void
Resumes the timeline from a paused state. If the timeline is not paused, it will start playing from the beginning. If the timeline is already playing, this method does nothing.
stop()
(stopAt?: number | PercentageString, playCount?: number) => void
Stops the timeline from playing. If no parameters are passed, the animation will skip to the end and stop. You can pass parameters to stop at a specific point in the timeline. If the timeline is not currently playing, it plays only one frame at the specified stop point.
stopAt The point to stop at, specified as a time in milliseconds or a percentage string. 
playCount The repeat count to stop at.
timeline.stop(); // Skip to the end and stoptimeline.stop('50%'); // Skip to 50% of the timeline and stopseek()
(seekTo: number | PercentageString, playCount?: number) => void
Seeks the timeline to a specified time or percentage value. If the timeline is not playing, it will seek without playing.
seekTo The point to seek to, specified as a time in milliseconds or a percentage value. 
playCount Default: current playCount  The repeat count to seek to before playing.
timeline.seek(500); // Seek to 500 millisecondstimeline.seek('50%'); // Seek to 50% of the timeline durationtimeline.seek('50%', 2); // Seek to 50% of the timeline duration on the second repeatupdateValues()
(newValues: Partial<AnimationOptions>[]) => void Throws 
Updates animations values. 
The name property is required to target a specific animation for updating.
timeline.updateValues([{ name: 'myAnimation', duration: 500 }]);See: AnimationOptions
updateTimelineOptions()
(newValues: Partial<TimelineOptions>) => void Throws 
Updates the options of the timeline.
timeline.updateTimelineOptions({ timelineSpeed: 2 });See: TimelineOptions
on()
on: (event: Event, callback: EventCallback) => EventUnsubscribe
Attaches an event listener to the timeline. returns A function to unsubscribe the event listener.
const unsubscribe = on(Event.Play, () => {  // do something});
unsubscribe(); // To remove the event listenerSee: Event
once()
once: (event: Event, callback: EventCallback) => EventUnsubscribe
Attaches an event listener to the timeline that will be triggered only once. returns A function to unsubscribe the event listener.
See: Event
clearEvents()
clearEvents: () => void
Removes all attached event listeners.
onCompleteAsync()
onCompleteAsync: () => Promise<void>
Waits until the timeline completes.
await timeline.onCompleteAsync();onPlayAsync()
onPlayAsync: () => Promise<void>
Waits until the timeline starts playing.
await timeline.onPlayAsync();onResumeAsync()
onResumeAsync: () => Promise<void>
Waits until the timeline resumes.
await timeline.onResumeAsync();onPauseAsync()
onPauseAsync: () => Promise<void>
Waits until the timeline pauses.
await timeline.onPauseAsync();onStopAsync()
onStopAsync: () => Promise<void>
Waits until the timeline stops.
await timeline.onStopAsync();onRepeatAsync()
onRepeatAsync: () => Promise<void>
Waits until the timeline repeats.
await timeline.onRepeatAsync();